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Certification Viewer - PlanetSide 2

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Plan your future certifications and see your progress by bookmarking the url to check back later.

How to plan certs: Use checkboxes on certifications to select which ones you are after.
For example: Harasser certs and weapons for VS, Skywhale.

Kushmir

Profile: 5428370967873216225
Server: Ceres | [Control] | [Map] | [Real-time Map]
Faction: TR
Rank: 11
Total playtime: 5 hours 15 minutes
Outfit: VC (a member since 2015-08-31 20:23:12.0)


1155Certification PointsSpent
123Certification PointsAvailable
1278Certification PointsTotal(awarded/earned/gifted: 1012)

Certifications

MAX350 of 16751 certs (7% unlocked) (30% of spent certs)

MAX: Passive SystemsUnlock passive, always-on Certifications for the MAX.
MAX: Ability Slot150 of 6351 certs (6% unlocked)
Unlock and improve the MAX's special abilities. Abilities can be equipped on the loadout screen.
MAX: Utilities150 of 6351 certs (6% unlocked)
Ammo Storage Canister 0 of 1950 certs (0% unlocked)Allows the MAX to carry additional ammunition for both weapons.
Ammo Storage Canister 1

Cost: 100 Certification Points
Increases ammo capacity per arm by an amount equal to 1 standard size magazine.
Ammo Storage Canister 2

Cost: 150 Certification Points
Increases ammo capacity per arm by an amount equal to 2 standard size magazines.
Ammo Storage Canister 3

Cost: 200 Certification Points
Increases ammo capacity per arm by an amount equal to 3 standard size magazines.
Ammo Storage Canister 4

Cost: 500 Certification Points
Increases ammo capacity per arm by an amount equal to 4 standard size magazines.
Ammo Storage Canister 5

Cost: 1000 Certification Points
Increases ammo capacity per arm by an amount equal to 5 standard size magazines.
Emergency Repair 0 of 2151 certs (0% unlocked)When activated, will repair the MAX slowly over time.
Emergency Repair 1

Cost: 1 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 60 seconds.
Emergency Repair 2

Cost: 100 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 57 seconds.
Emergency Repair 3

Cost: 150 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 54 seconds.
Emergency Repair 4

Cost: 400 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 51 seconds.
Emergency Repair 5

Cost: 500 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 48 seconds.
Emergency Repair 6

Cost: 1000 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 45 seconds.
Lockdown 150 of 2250 certs (20% unlocked)When activated, Lockdown anchors the MAX to the ground allowing for greater rate of fire, reload speed and projectile speed.
Lockdown 1

Cost: 150 Certification Points
Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 15%-30% depending on the weapon system.
Lockdown 2

Cost: 200 Certification Points
Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 20%-35% depending on the weapon system.
Lockdown 3

Cost: 400 Certification Points
Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 25%-40% depending on the weapon system.
Lockdown 4

Cost: 500 Certification Points
Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 30%-45% depending on the weapon system.
Lockdown 5

Cost: 1000 Certification Points
Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 35%-50% depending on the weapon system.
MAX: Suit Slot200 of 5400 certs (13% unlocked)
Unlock enhancements for the MAX's suit slot. Suit Certifications can be equipped on the loadout screen.
MAX: Defense200 of 5400 certs (13% unlocked)
Ordnance Armor 50 of 900 certs (20% unlocked)Ordnance Armor reduces the amount of damage taken from explosions.
Ordnance Armor 1

Cost: 50 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%.
Ordnance Armor 2

Cost: 100 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
Ordnance Armor 3

Cost: 150 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
Ordnance Armor 4

Cost: 200 Certification Points
Reduces damage taken from frag grenades, common explosions, tank mines, and C4 by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Ordnance Armor 5

Cost: 400 Certification Points
Reduces damage taken from frag grenades, common explosions, Tank Mines, and C4 by 50%; and infantry rockets, tank shells, air to ground warheads, and light anti-vehicle by 20%.
Kinetic Armor 150 of 2250 certs (20% unlocked)Provides damage resistance against non-explosive weaponry.
Kinetic Armor 1

Cost: 150 Certification Points
Reduces damage from small arms by 20%.
Kinetic Armor 2

Cost: 200 Certification Points
Reduces damage from small arms and heavy machine guns by 20%.
Kinetic Armor 3

Cost: 400 Certification Points
Reduces damage from small arms, heavy machine guns, and gatling guns by 20%.
Kinetic Armor 4

Cost: 500 Certification Points
Reduces damage from small arms, heavy machine guns, gatling guns, aircraft machine guns, and anti-aircraft machineguns by 20%.
Kinetic Armor 5

Cost: 1000 Certification Points
Reduces damage from small arms, heavy machine guns, gatling guns, aircraft machine guns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Nanite Auto Repair System 0 of 2250 certs (0% unlocked)Repairs armor over time. Damage disables repair for 8 seconds.
Nanite Auto Repair System 1

Cost: 150 Certification Points
Repairs 0.5% every second. Damage disables repairs for 8 seconds.
Nanite Auto Repair System 2

Cost: 200 Certification Points
Repairs 0.75% every second. Damage disables repairs for 8 seconds.
Nanite Auto Repair System 3

Cost: 400 Certification Points
Repairs 1% every second. Damage disables repairs for 8 seconds.
Nanite Auto Repair System 4

Cost: 500 Certification Points
Repairs 1.25% every second. Damage disables repairs for 8 seconds.
Nanite Auto Repair System 5

Cost: 1000 Certification Points
Repairs 1.5% every second. Damage disables repairs for 8 seconds.
Primary Left: Anti-Air: NS-10 Burster0 of 500 certs (0% unlocked)
The anti-air NS-10 Burster uses Smart Unguided Projectiles to explode in the presence of ferrous material at high speeds. All factions can use NS weapons.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Air: NS-10 Burster0 of 500 certs (0% unlocked)
The anti-air NS-10 Burster uses Smart Unguided Projectiles to explode in the presence of ferrous material at high speeds. All factions can use NS weapons.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Infantry: M1 Heavy Cycler0 of 500 certs (0% unlocked)
Originally developed as a stationary turret, the MAX-mounted, multi-barreled M1 Heavy Cycler is capable of shredding apart entire squads without needing to reload. TR use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Infantry: M1 Heavy Cycler0 of 500 certs (0% unlocked)
Originally developed as a stationary turret, the MAX-mounted, multi-barreled M1 Heavy Cycler is capable of shredding apart entire squads without needing to reload. TR use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Infantry: MRC3 Mercy0 of 500 certs (0% unlocked)
Ironically nicknamed "Mercy," the latest iteration of the accurate Mobile Rotary Cannon can drop enemy infantry at a distance. TR use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Infantry: MRC3 Mercy0 of 500 certs (0% unlocked)
Ironically nicknamed "Mercy," the latest iteration of the accurate Mobile Rotary Cannon can drop enemy infantry at a distance. TR use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Infantry: M6 Onslaught0 of 500 certs (0% unlocked)
The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations. TR use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Infantry: M6 Onslaught0 of 500 certs (0% unlocked)
The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations. TR use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Infantry: M2 Mutilator0 of 500 certs (0% unlocked)
The M2's increased ammo capacity has proven itself as a boon to small or stranded squads. TR use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Infantry: M2 Mutilator0 of 500 certs (0% unlocked)
The M2's increased ammo capacity has proven itself as a boon to small or stranded squads. TR use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Vehicle: M3 Pounder HEGThe M3 Pounder fires High Explosive Grenade rounds that have a devastating effect on enemy armor. TR use only.
Primary Right: Anti-Vehicle: M3 Pounder HEGThe M3 Pounder fires High Explosive Grenade rounds that have a devastating effect on enemy armor. TR use only.
Primary Left: Anti-Vehicle: MR1 FractureThe MR1 Fracture is a dual rotary cannon that fires self-propelled, high velocity rockets designed specifically to penetrate vehicle armor. TR use only.
Primary Right: Anti-Vehicle: MR1 FractureThe MR1 Fracture is a dual rotary cannon that fires self-propelled, high velocity rockets designed specifically to penetrate vehicle armor. TR use only.
Advanced Specialization ProgramUnlocks access to special training and class modification, only made available after reaching Battle Rank 100.

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