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Certification Viewer - PlanetSide 2

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Kushmir

Profile: 5428370967873216225
Server: Ceres | [Control] | [Map] | [Real-time Map]
Faction: TR
Rank: 11
Total playtime: 5 hours 15 minutes
Outfit: VC (a member since 2015-08-31 20:23:12.0)


1155Certification PointsSpent
123Certification PointsAvailable
1278Certification PointsTotal(awarded/earned/gifted: 1012)

Certifications

Infiltrator82 of 28609 certs (2% unlocked) (7% of spent certs)

Universal: Utility Slot0 of 1632 certs (0% unlocked)
Unlock Certifications that apply to all non-MAX classes
First Aid Certifications0 of 1632 certs (0% unlocked)
Medical Kit 0 of 800 certs (0% unlocked)Grants access to a consumable medical kit that can be used to instantly restore the users health.
Medical Kit 1

Cost: 50 Certification Points
Grants access to a consumable medical kit that can be used to instantly restore the users health.
Medical Kit 2

Cost: 100 Certification Points
Increases the number of medical kits that can be carried to 2.
Medical Kit 3

Cost: 150 Certification Points
Increases the number of medical kits that can be carried to 3.
Medical Kit 4

Cost: 500 Certification Points
Increases the number of medical kits that can be carried to 4.
Restoration Kit 0 of 831 certs (0% unlocked)Grants access to a single-use Restoration Kit which regenerates health for 12 seconds.
Restoration Kit 1

Cost: 30 Certification Points
Grants access to a single-use Restoration Kit which regenerates health for 12 seconds.
Restoration Kit 1

Cost: 1 Certification Points
Grants access to a single-use Restoration Kit which regenerates health for 12 seconds.
Restoration Kit 2

Cost: 100 Certification Points
Increases the number of restoration kits that can be carried to 2.
Restoration Kit 3

Cost: 200 Certification Points
Increases the number of restoration kits that can be carried to 3.
Restoration Kit 4

Cost: 500 Certification Points
Increases the number of restoration kits that can be carried to 4.
Auxiliary Shield 0 of 1 certs (0% unlocked)Grants access to equipment that passively increases shield health.
Auxiliary Shield

Cost: 1 Certification Points
Advanced calibration systems passively increase your maximum shield health by 50.
Infiltrator: Passive Systems0 of 681 certs (0% unlocked)
Unlock passive, always-on Certifications for the Infiltrator.
Hacking0 of 681 certs (0% unlocked)
Advanced Equipment Terminal Hacking 0 of 681 certs (0% unlocked)Increases the Infiltrator's Equipment Terminal hacking speed
Advanced Equipment Terminal Hacking 1

Cost: 1 Certification Points
Increases the speed at which an Infiltrator can hack enemy equipment terminals by 10%.
Advanced Equipment Terminal Hacking 2

Cost: 30 Certification Points
Increases the speed at which an Infiltrator can hack enemy equipment terminals by 20%.
Advanced Equipment Terminal Hacking 3

Cost: 50 Certification Points
Increases the speed at which an Infiltrator can hack enemy equipment terminals by 30%.
Advanced Equipment Terminal Hacking 4

Cost: 100 Certification Points
Increases the speed at which an Infiltrator can hack enemy equipment terminals by 40%.
Advanced Equipment Terminal Hacking 5

Cost: 500 Certification Points
Increases the speed at which an Infiltrator can hack enemy equipment terminals by 50%.
Infiltrator: Tool Slot30 of 3560 certs (18% unlocked)
Unlock Certifications for the Infiltrator's spec-ops tools. Tools can be equipped on the loadout screen.
IFF Device30 of 3560 certs (18% unlocked)
Recon Detection Device 0 of 1780 certs (16% unlocked)Allows the use of the Recon Detection Device, which reveals nearby enemies on the minimap.
Recon Detection Device 1

Cost: 0 Certification Points
The Recon Detection Device's dart pulses every 3.25 seconds to momentarily detect the location of fast-moving enemies, including cloaked infiltrators, in a 25 meter radius for 20 seconds.
Recon Detection Device 2

Cost: 30 Certification Points
Improves the sensor darts scanning rate by a total of 0.25 seconds and extends the range to 30 meters; also extends each darts lifespan to 25 seconds.
Recon Detection Device 3

Cost: 50 Certification Points
Improves the sensor darts scanning rate by a total of 0.5 seconds and extends the range to 35 meters; also extends each darts lifespan to 30 seconds.
Recon Detection Device 4

Cost: 200 Certification Points
Improves the sensor darts scanning rate by a total of 0.75 seconds and extends the range to 40 meters; also extends each darts lifespan to 35 seconds and increases ammo capacity by 1.
Recon Detection Device 5

Cost: 500 Certification Points
Improves the sensor darts scanning rate by a total of 1 second and extends the range to 45 meters; also extends each darts lifespan to 40 seconds and increases ammo capacity by a total of 2.
Recon Detection Device 6

Cost: 1000 Certification Points
Improves the sensor darts scanning rate by a total of 1.25 second and extends the range to 50 meters; also extends each darts lifespan to 45 seconds and increases ammo capacity by a total of 3.
Motion Spotter 1 30 of 1780 certs (20% unlocked)While deployed, shares the locations of enemies periodically, and the Infiltrator receives real time positional updates of enemies near the device.
Motion Spotter 1

Cost: 30 Certification Points
While deployed, shares the locations of enemy infantry within 30 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 120 seconds, two can be carried.
Motion Spotter 2

Cost: 50 Certification Points
While deployed, shares the locations of enemy infantry within 35 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 120 seconds, three can be carried.
Motion Spotter 3

Cost: 200 Certification Points
While deployed, shares the locations of enemy infantry within 40 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 180 seconds, three can be carried.
Motion Spotter 4

Cost: 500 Certification Points
While deployed, shares the locations of enemy infantry within 45 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 180 seconds, four can be carried.
Motion Spotter 5

Cost: 1000 Certification Points
While deployed, shares the locations of enemy infantry within 50 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 240 seconds, five can be carried.
Infiltrator: Ability Slot50 of 3660 certs (12% unlocked)
Unlock and improve the Infiltrator's cloaking abilities. Abilities can be equipped on the loadout screen.
Infiltrator: Cloaking Devices50 of 3660 certs (12% unlocked)
Hunter Cloaking Device 0 of 810 certs (16% unlocked)Allows the Infiltrator to cloak for a short period of time. Movement reduces the effectiveness of the cloak.
Hunter Cloaking 1

Cost: 0 Certification Points
Consumes energy to bend light around the infiltrator, resulting in near perfect invisibility while motionless. Lasts for up to 12 seconds and fully recharges over 12 seconds.
Hunter Cloaking 2

Cost: 10 Certification Points
Bends light around the infiltrator, resulting in near perfect invisibility while motionless. Cloak lasts for up to 12 seconds, and regenerates to full in 11 seconds.
Hunter Cloaking 3

Cost: 50 Certification Points
Bends light around the infiltrator, resulting in near perfect invisibility while motionless. Cloak lasts for up to 12 seconds, and regenerates to full in 10 seconds.
Hunter Cloaking 4

Cost: 100 Certification Points
Bends light around the infiltrator, resulting in near perfect invisibility while motionless. Cloak lasts for up to 12 seconds, and regenerates to full in 9 seconds.
Hunter Cloaking 5

Cost: 150 Certification Points
Bends light around the infiltrator, resulting in near perfect invisibility while motionless. Cloak lasts for up to 12 seconds, and regenerates to full in 8 seconds.
Hunter Cloaking 6

Cost: 500 Certification Points
Bends light around the infiltrator, resulting in near perfect invisibility while motionless. Cloak lasts for up to 12 seconds, and regenerates to full in 7 seconds.
Nano-Armor Cloaking 0 of 1000 certs (0% unlocked)While the cloak is active, the Infiltrator takes less damage from small arms but drains nanites faster.
Nano-Armor Cloaking 1

Cost: 50 Certification Points
Unlock Nano-Armor Cloaking.
Nano-Armor Cloaking 2

Cost: 100 Certification Points
The duration the cloak can remain active is increased to 7 seconds and the charge time when depleted is decreased to 12.5 seconds.
Nano-Armor Cloaking 3

Cost: 150 Certification Points
The duration the cloak can remain active is increased to 7.5 seconds and the charge time when depleted is decreased to 12 seconds.
Nano-Armor Cloaking 4

Cost: 200 Certification Points
The duration the cloak can remain active is increased to 8 seconds and the charge time when depleted is decreased to 11.5 seconds.
Nano-Armor Cloaking 5

Cost: 500 Certification Points
The duration the cloak can remain active is increased to 8.5 seconds and the charge time when depleted is decreased to 11 seconds; additionally the small arms damage resist is increased to 35%.
Stalker Cloaking 50 of 1850 certs (20% unlocked)Stalker cloak does not drain energy as long as the infiltrator remains stationary, allowing the cloak to last indefinitely. However, stalker cloak prevents the use of the infiltrators primary weapon and regenerates slower than normal cloak.
Stalker Cloaking 1

Cost: 50 Certification Points
Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 12 seconds. When drained, recharges to full in 14 seconds while cloaked and stationary, or in 10 seconds while uncloaked.
Stalker Cloaking 2

Cost: 100 Certification Points
Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 13 seconds. When drained, recharges to full in 13 seconds while cloaked and stationary, or in 10 seconds while uncloaked.
Stalker Cloaking 3

Cost: 200 Certification Points
Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 14 seconds. When drained, recharges to full in 12 seconds while cloaked and stationary, or in 10 seconds while uncloaked.
Stalker Cloaking 4

Cost: 500 Certification Points
Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 15 seconds. When drained, recharges to full in 11 seconds while cloaked and stationary, or in 10 seconds while uncloaked.
Stalker Cloaking 5

Cost: 1000 Certification Points
Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 16 seconds. When drained, recharges to full in 10 seconds whether cloaked and stationary, or uncloaked.
Infiltrator: Suit Slot2 of 4155 certs (8% unlocked)
Unlock enhancements for the Infiltrator's suit slot. Suit Certifications can be equipped on the loadout screen.
Suit Modifications2 of 4155 certs (8% unlocked)
Adrenaline Pump 0 of 30 certs (0% unlocked)Increases sprint speed
Adrenaline Pump

Cost: 30 Certification Points
Increases the user's sprint speed by 10% while equipped.
Advanced Shield Capacitor 1 of 341 certs (20% unlocked)Increases the recharge rate of your personal shield.
Advanced Shield Capacitor 1

Cost: 1 Certification Points
Increases the speed at which your shields regenerate to full by 33%.
Advanced Shield Capacitor 2

Cost: 10 Certification Points
Increases the speed at which your shields regenerate to full by 38%.
Advanced Shield Capacitor 3

Cost: 30 Certification Points
Increases the speed at which your shields regenerate to full by 42%.
Advanced Shield Capacitor 4

Cost: 100 Certification Points
Increases the speed at which your shields regenerate to full by 45%.
Advanced Shield Capacitor 5

Cost: 200 Certification Points
Increases the speed at which your shields regenerate to full by 50%.
Ammunition Belt 1 of 1111 certs (25% unlocked)Allows soldiers to carry additional magazines for both their primary and sidearm weapons
Ammunition Belt 1

Cost: 1 Certification Points
Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons.
Ammunition Belt 2

Cost: 10 Certification Points
Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons.
Ammunition Belt 3

Cost: 100 Certification Points
Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons.
Ammunition Belt 4

Cost: 1000 Certification Points
Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons.
Flak Armor 0 of 711 certs (0% unlocked)Flak Armor reduces the amount of damage taken from explosions.
Flak Armor 1

Cost: 1 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%.
Flak Armor 2

Cost: 10 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
Flak Armor 3

Cost: 50 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
Flak Armor 4

Cost: 150 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Flak Armor 5

Cost: 500 Certification Points
Reduces damage taken from frag grenades, common explosions, tank mines, and C4 by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier 0 of 750 certs (0% unlocked)Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 1

Cost: 100 Certification Points
Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 2

Cost: 150 Certification Points
Allows 2 additional grenades of any type to be carried.
Grenade Bandolier 3

Cost: 500 Certification Points
Allows 3 additional grenades of any type to be carried.
Nanoweave Armor 0 of 1211 certs (0% unlocked)Reduces damage taken from non-explosive projectiles.
Nanoweave Armor 1

Cost: 1 Certification Points
Reduces damage taken from small arms by 20%.
Nanoweave Armor 2

Cost: 10 Certification Points
Reduces damage taken from small arms and heavy machine guns by 20%.
Nanoweave Armor 3

Cost: 50 Certification Points
Reduces damage taken from small arms, heavy machine guns, and gatling guns by 20%.
Nanoweave Armor 4

Cost: 150 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
Nanoweave Armor 5

Cost: 1000 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Chameleon Module 0 of 1 certs (0% unlocked)An adaptive processing unit suppresses the "shimmer" effect that would normally occur upon taking damage while cloaked. A cloaked Infiltrator's personal shield will still visually "shatter" when depleted, but the module will re-route discharged power to the Infiltrator's fuel cells, instantly restoring 20% cloak energy.
Chameleon Module

Cost: 1 Certification Points
An adaptive processing unit suppresses the "shimmer" effect that would normally occur upon taking damage while cloaked. A cloaked Infiltrator's personal shield will still visually "shatter" when depleted, but the module will re-route discharged power to the Infiltrator's fuel cells, instantly restoring 20% cloak energy.
Infiltrator: Grenade Slot0 of 850 certs (0% unlocked)
Unlock specialized grenades for the Infiltrator. Grenades can be equipped on the loadout screen.
Grenades0 of 850 certs (0% unlocked)
Decoy Grenade 0 of 150 certs (0% unlocked)This grenade simulates the sound of weapons fire, projects a false radar signature to enemies and will also distract automated anti-infantry turrets.

Lasts for 8 seconds.
Decoy Grenade

Cost: 150 Certification Points
Grants access to grenades which simulate the sound of weapons fire, project false radar signatures, and fool automated anti-infantry turrets.
Flash Grenade 0 of 200 certs (0% unlocked)Upon detonation, the Flash Grenade will temporarily blind, deafen, and reduce the accuracy of infantry within its blast radius, making it perfect for breaching crowded rooms.

3 second fuse.
Flash Grenade

Cost: 200 Certification Points
Upon detonation, the Flash Grenade will temporarily blind, deafen, and reduce the accuracy of infantry within its blast radius, making it perfect for breaching crowded rooms.

3 second fuse.
Sticky Grenades 0 of 100 certs (0% unlocked)Sticky Grenades attach themselves to most surfaces when thrown
Sticky Grenade

Cost: 100 Certification Points
Sticky Grenades attach themselves to most surfaces when thrown.
EMP Grenades 0 of 200 certs (0% unlocked)Allows the Infiltrator to use EMP grenades. EMP Grenades create a blast that can go through walls and destroy most enemy deployables. Soldiers directly caught in the blast will also have their personal shields and HUD disabled for a few seconds.
EMP Grenade

Cost: 200 Certification Points
Allows the Infiltrator to use EMP grenades. EMP Grenades create a blast that can go through walls and destroy most enemy deployables. Soldiers directly caught in the blast will also have their personal shields and HUD disabled for a few seconds.
Smoke Grenade 0 of 200 certs (0% unlocked)Smoke Grenades can cause chaos and provide temporary cover to move through firefights
Smoke Grenade

Cost: 200 Certification Points
Allows Light Assault to use Smoke Grenades.
Infiltrator: Utility Slot0 of 600 certs (0% unlocked)
Unlock consumable items for the Infiltrator's utility slot. Utility items can be equipped on the loadout screen.
Mines0 of 600 certs (0% unlocked)
Claymores 0 of 600 certs (0% unlocked)Allows the Infiltrator to equip Claymore proximity mines
Claymore Mine 1

Cost: 200 Certification Points
Allows the Infiltrator to use Claymore proximity mines.
Claymore Mine 2

Cost: 400 Certification Points
Increases Claymore capacity to 2.
Primary: Sniper Rifle: 99SV0 of 371 certs (0% unlocked)
The 99SV is the standard issue semi-automatic sniper rifle of TR Infiltrators. An accurized variant of the DMR-99, the 99SV allows the shooter to hit multiple follow-up shots at long range. TR use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 70 certs (0% unlocked)
SO7 (7x) 0 of 5 certs (0% unlocked)The long-range Sniper Optics 7 scope uses standard mil-dot sighting and 7x magnification to allow for mid and long range shots.

Hold Sprint to steady aim.
SO7 (7x)

Cost: 5 Certification Points
Allows use of the long range 7x SO7 sniper scope.
OPS (8x) 0 of 5 certs (0% unlocked)The 8x magnification Optical Precision Scope was created for long-distance shots while retaining a respectable field of view for closer targets.

Hold Sprint to steady aim.
OPS (8x)

Cost: 5 Certification Points
Allows use of the long range 8x OPS sniper scope.
APS (10x) 0 of 30 certs (0% unlocked)The TR's Advanced Precision Scope 10x is responsible for record-setting long distance kills on Auraxis. It comes equipped with a standard mil-dot reticle.

Hold Sprint to steady aim.
APS (10x)

Cost: 30 Certification Points
Allows use of the long range 10x APS sniper scope.
LRO (12x) 0 of 30 certs (0% unlocked)Private contractors designed the Long Range Optics 12x to meet the needs of the TR's finest snipers; It features standard mil-dot sighting.

Hold Sprint to steady aim.
LRO (12x)

Cost: 30 Certification Points
Allows use of the long range 12x LRO sniper scope.
Rail0 of 201 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Ballistics Computer 0 of 1 certs (0% unlocked)An advanced on-board computer compensates for the minor movements while aiming down sights, effectively eliminating scope sway for the marksman.
Ballistics Computer

Cost: 1 Certification Points
An advanced on-board computer compensates for the minor movements while aiming down sights, effectively eliminating scope sway for the marksman.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Sniper Rifle: M77-B0 of 520 certs (0% unlocked)
The versatile M77-B's balance of stopping power, accuracy, and rate of fire make it an excellent choice for Infiltrators that have been provided with limited information for a mission. TR use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 120 certs (0% unlocked)
SO7 (7x) 0 of 30 certs (0% unlocked)The long-range Sniper Optics 7 scope uses standard mil-dot sighting and 7x magnification to allow for mid and long range shots.

Hold Sprint to steady aim.
SO7 (7x)

Cost: 30 Certification Points
Allows use of the long range 7x SO7 sniper scope.
OPS (8x) 0 of 30 certs (0% unlocked)The 8x magnification Optical Precision Scope was created for long-distance shots while retaining a respectable field of view for closer targets.

Hold Sprint to steady aim.
OPS (8x)

Cost: 30 Certification Points
Allows use of the long range 8x OPS sniper scope.
APS (10x) 0 of 30 certs (0% unlocked)The TR's Advanced Precision Scope 10x is responsible for record-setting long distance kills on Auraxis. It comes equipped with a standard mil-dot reticle.

Hold Sprint to steady aim.
APS (10x)

Cost: 30 Certification Points
Allows use of the long range 10x APS sniper scope.
LRO (12x) 0 of 30 certs (0% unlocked)Private contractors designed the Long Range Optics 12x to meet the needs of the TR's finest snipers; It features standard mil-dot sighting.

Hold Sprint to steady aim.
LRO (12x)

Cost: 30 Certification Points
Allows use of the long range 12x LRO sniper scope.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Straight-Pull Bolt 0 of 100 certs (0% unlocked)The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Straight-Pull Bolt

Cost: 100 Certification Points
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Primary: Sniper Rifle: TSAR-420 of 580 certs (0% unlocked)
Deadly in the hands of a skilled Infiltrator, the bolt action TSAR-42's features a unique bolt rotation system designed to improve the time between shots. TR use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 180 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Straight-Pull Bolt 0 of 100 certs (0% unlocked)The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Straight-Pull Bolt

Cost: 100 Certification Points
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Primary: Sniper Rifle: KSR-350 of 480 certs (0% unlocked)
The KSR-35's high-powered 7x65 cartridge is extremely effective at dropping targets at medium range. TR use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 180 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Sniper Rifle: SR-70 of 520 certs (0% unlocked)
The powerful bolt-action SR-7 is capable of eliminating targets from extremely long distances. TR use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 120 certs (0% unlocked)
SO7 (7x) 0 of 30 certs (0% unlocked)The long-range Sniper Optics 7 scope uses standard mil-dot sighting and 7x magnification to allow for mid and long range shots.

Hold Sprint to steady aim.
SO7 (7x)

Cost: 30 Certification Points
Allows use of the long range 7x SO7 sniper scope.
OPS (8x) 0 of 30 certs (0% unlocked)The 8x magnification Optical Precision Scope was created for long-distance shots while retaining a respectable field of view for closer targets.

Hold Sprint to steady aim.
OPS (8x)

Cost: 30 Certification Points
Allows use of the long range 8x OPS sniper scope.
APS (10x) 0 of 30 certs (0% unlocked)The TR's Advanced Precision Scope 10x is responsible for record-setting long distance kills on Auraxis. It comes equipped with a standard mil-dot reticle.

Hold Sprint to steady aim.
APS (10x)

Cost: 30 Certification Points
Allows use of the long range 10x APS sniper scope.
LRO (12x) 0 of 30 certs (0% unlocked)Private contractors designed the Long Range Optics 12x to meet the needs of the TR's finest snipers; It features standard mil-dot sighting.

Hold Sprint to steady aim.
LRO (12x)

Cost: 30 Certification Points
Allows use of the long range 12x LRO sniper scope.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Straight-Pull Bolt 0 of 100 certs (0% unlocked)The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Straight-Pull Bolt

Cost: 100 Certification Points
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Primary: Sniper Rifle: RAMS .50M0 of 520 certs (0% unlocked)
Chambered for the powerful 12.7x75mm round, the high muzzle velocity and stopping power afforded by the RAMS .50M ensures shots will hit harder and faster than others in its class. TR use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 120 certs (0% unlocked)
APS (10x) 0 of 30 certs (0% unlocked)The TR's Advanced Precision Scope 10x is responsible for record-setting long distance kills on Auraxis. It comes equipped with a standard mil-dot reticle.

Hold Sprint to steady aim.
APS (10x)

Cost: 30 Certification Points
Allows use of the long range 10x APS sniper scope.
LRO (12x) 0 of 30 certs (0% unlocked)Private contractors designed the Long Range Optics 12x to meet the needs of the TR's finest snipers; It features standard mil-dot sighting.

Hold Sprint to steady aim.
LRO (12x)

Cost: 30 Certification Points
Allows use of the long range 12x LRO sniper scope.
SO7 (7x) 0 of 30 certs (0% unlocked)The long-range Sniper Optics 7 scope uses standard mil-dot sighting and 7x magnification to allow for mid and long range shots.

Hold Sprint to steady aim.
SO7 (7x)

Cost: 30 Certification Points
Allows use of the long range 7x SO7 sniper scope.
OPS (8x) 0 of 30 certs (0% unlocked)The 8x magnification Optical Precision Scope was created for long-distance shots while retaining a respectable field of view for closer targets.

Hold Sprint to steady aim.
OPS (8x)

Cost: 30 Certification Points
Allows use of the long range 8x OPS sniper scope.
Rail0 of 300 certs (0% unlocked)
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Straight-Pull Bolt 0 of 100 certs (0% unlocked)The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Straight-Pull Bolt

Cost: 100 Certification Points
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Primary: Sniper Rifle: TRAP-M1The TRAP-M1 can switch between short-range 3-round burst and long-range 2-round burst firing modes, allowing for incredible flexibility on the battlefield.
Primary: Scout Rifle: SOAS-200 of 840 certs (0% unlocked)
The automatic SOAS-20's high rate of fire makes it an excellent choice for mid-range encounters. TR use only.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
S3 (6x) 0 of 30 certs (0% unlocked)The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x S3 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Scout Rifle: HSR-10 of 840 certs (0% unlocked)
The accurate Heavy Scout Rifle features a higher rate of fire compared to semi-auto sniper rifles. TR use only.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
S3 (6x) 0 of 30 certs (0% unlocked)The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x S3 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: SMG: SMG-46 Armistice0 of 910 certs (0% unlocked)
The SMG-46 Armistice fully automatic submachine gun features an extremely fast rate of fire. TR use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Primary: SMG: PDW-16 Hailstorm0 of 810 certs (0% unlocked)
Equipped with an extended magazine, the Hailstorm's generous ammo capacity has saved many soldiers who would've been caught reloading without it. TR use only.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Primary: SMG: SMG-46G Armistice0 of 910 certs (0% unlocked)
The SMG-46 Armistice fully automatic submachine gun features an extremely fast rate of fire. TR use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7 PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7B PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a sleek black finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7G PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a solid gold finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Secondary: Pistol: TX1 Repeater0 of 300 certs (0% unlocked)
The reliable TX1 Repeater is the latest iteration of a firearm design stretching back 300 years. Its 3-round burst fire mode provides considerable stopping power at close range. TR use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: TX2 Emperor0 of 300 certs (0% unlocked)
A popular sidearm amongst TR soldiers, the high-capacity TX2 Emperor has been in service for over 200 years. TR use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: TX1-FB Repeater0 of 300 certs (0% unlocked)
The reliable TX1-FB Repeater is the latest iteration of a firearm design stretching back 300 years. Its three round burst fire mode provides considerable stopping power at close range.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: TS2 Inquisitor0 of 300 certs (0% unlocked)
The TS2 Inquisitor features an extended magazine capable of outlasting the enemy even in the most drawn out firefights. TR use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44 Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44G Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357G Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44B Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357B Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss PlatinumChambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Secondary: Pistol: NS-44P Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
HeartstringBlackheart
Hunter QCX-BNS Crossbow Black Description
HeartstringBlackheart
HeartstringBlackheart
HeartstringBlackheart
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
HeartstringBlackheart
Hunter QCX-B0 of 540 certs (0% unlocked)
NS Crossbow Black Description
Optics0 of 380 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
S3 (6x) 0 of 30 certs (0% unlocked)The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x S3 scope.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Underbarrel Shotgun

Cost: 100 Certification Points
A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Rail0 of 160 certs (0% unlocked)
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Secondary: Pistol: TSR Kovac0 of 300 certs (0% unlocked)
The Terran Republic's Automatic Machine Pistol functions similarly to an SMG thanks to its lightning-fast, fully automatic fire.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
HeartstringBlackheart
HeartstringBlackheart
HeartstringBlackheart
Advanced Specialization ProgramUnlocks access to special training and class modification, only made available after reaching Battle Rank 100.

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