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Certification Viewer - PlanetSide 2

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Plan your future certifications and see your progress by bookmarking the url to check back later.

How to plan certs: Use checkboxes on certifications to select which ones you are after.
For example: Harasser certs and weapons for VS, Skywhale.

Ghostide

Profile: 5428385802216364705
Server: Ceres | [Control] | [Map] | [Real-time Map]
Faction: TR
Rank: 14
Total playtime: 8 hours 21 minutes


1322Certification PointsSpent
544Certification PointsAvailable
1866Certification PointsTotal(awarded/earned/gifted: 1344)

Certifications

Engineer1217 of 37404 certs (2% unlocked) (92% of spent certs)

Engineer: Passive Systems0 of 700 certs (50% unlocked)
2016 Holiday Countdown Day 1
Planetside 20 of 700 certs (50% unlocked)
Quick Shield Recovery 0 of 0 certs (100% unlocked)The Engineer's shield bar begins recharging two seconds earlier than that of other classes.
Quick Shield Recovery

Cost: 0 Certification Points
The Engineer's shield bar begins recharging two seconds earlier than that of other classes.
Aircraft Synergy 0 of 700 certs (33% unlocked)While out of combat, the Engineer can passively repair certain vehicles from within.
Aircraft Synergy

Cost: 0 Certification Points
While out of combat, the Engineer will repair its ESF for health equivalent to rank 1 Nanite Auto-Repair.
Aircraft Synergy

Cost: 200 Certification Points
While out of combat, having an Engineer onboard will repair ESF and Liberator for health equivalent to rank 1 Nanite Auto-Repair.
Aircraft Synergy

Cost: 500 Certification Points
While out of combat, having an Engineer onboard will repair ESF, Liberator, and Galaxies for health equivalent to rank 1 Nanite Auto-Repair.
Engineer: Tool Slot0 of 740 certs (16% unlocked)
Unlock Certifications for the Engineer's handheld repair tools. Tools can be equipped on the loadout screen.
Engineer: Repair Tools0 of 740 certs (16% unlocked)
Nano-Armor Kit 0 of 740 certs (16% unlocked)The Nano-Armor Kit repairs friendly vehicles, MAXes, equipment and can deconstruct enemy tank mines.

Hold Fire to repair and Aim to deconstruct.
Nano-Armor Kit 1

Cost: 0 Certification Points
The Nano-Armor Kit repairs friendly vehicles, MAXes, equipment and can deconstruct enemy tank mines.

Hold Fire to repair and Aim to deconstruct.
Nano-Armor Kit 2

Cost: 10 Certification Points
Increases the repair speed of the Nano-Armor Kit by 6.5%; also increases the overheat threshold to 11 seconds.
Nano-Armor Kit 3

Cost: 30 Certification Points
Increases the repair speed of the Nano-Armor Kit by 13%; also increases the overheat threshold to 11.5 seconds.
Nano-Armor Kit 4

Cost: 50 Certification Points
Increases the repair speed of the Nano-Armor Kit by 20%; also increases the overheat threshold to 12 seconds.
Nano-Armor Kit 5

Cost: 150 Certification Points
Increases the repair speed of the Nano-Armor Kit by 26.5%; also increases the overheat threshold to 12.5 seconds.
Nano-Armor Kit 6

Cost: 500 Certification Points
Increases the repair speed of the Nano-Armor Kit by 33%; also increases the overheat threshold to 13.5 seconds.
Engineer: Ability Slot0 of 1810 certs (9% unlocked)
Unlock and improve blueprints for the Engineer's ACE tool. ACE Tool blueprints can be selected through the Ability Slot on the Loadout screen.
Engineer: ACE Blueprints0 of 1810 certs (9% unlocked)
Ammunition Package 0 of 810 certs (16% unlocked)Ammunition Packages can be deployed by Engineers to resupply the ammunition of any friendly soldiers nearby.
Ammunition Package 1

Cost: 0 Certification Points
A deployable ammunition pack that replenishes the ammo supplies of nearby soldiers
Ammunition Package 2

Cost: 60 Certification Points
Increases the lifespan of the Ammunition Pack to 2 minutes.
Ammunition Package 3

Cost: 100 Certification Points
Increases the lifespan of the Ammunition Pack to 3 minutes; also increases the radius in which the pack will resupply ammo to 4 meters.
Ammunition Package 4

Cost: 150 Certification Points
Increases the lifespan of the Ammunition Pack to 4 minutes; also increases the radius in which the pack will resupply ammo to 5 meters.
Ammunition Package 5

Cost: 200 Certification Points
Increases the lifespan of the Ammunition Pack to 5 minutes; also increases the radius in which the pack will resupply ammo to 6 meters.
Ammunition Package 6

Cost: 300 Certification Points
Increases the lifespan of the Ammunition Pack to 6 minutes; also increases the radius in which the pack will resupply ammo to 7 meters.
Anti-Infantry MANA Turret 0 of 1000 certs (0% unlocked)The stationary MANA Turret is capable of shredding through infantry in the hands of a capable operator
Anti-Infantry MANA Turret 1

Cost: 50 Certification Points
Increases the time it takes for the Engineer's Anti-Infantry MANA turret to overheat to 9 seconds
Anti-Infantry MANA Turret 2

Cost: 100 Certification Points
Increases the time it takes for the Engineer's Anti-Infantry MANA turret to overheat to 10 seconds
Anti-Infantry MANA Turret 3

Cost: 150 Certification Points
Increases the time it takes for the Engineer's Anti-Infantry MANA turret to overheat to 11 seconds
Anti-Infantry MANA Turret 4

Cost: 200 Certification Points
Increases the time it takes for the Engineer's Anti-Infantry MANA turret to overheat to 12 seconds
Anti-Infantry MANA Turret 5

Cost: 500 Certification Points
Increases the time it takes for the Engineer's Anti-Infantry MANA turret to overheat to 13 seconds
Engineer: Ability: Anti-Vehicle MANA Turret0 of 1000 certs (0% unlocked)
This variant of the Adaptive Construction Engine can not only quickly construct the standard ammo pack but also a wireless guided anti-vehicle MANA Turret.
Engineer: Ability: Anti-Vehicle MANA Turret0 of 1000 certs (0% unlocked)
Anti-Vehicle MANA Turret 0 of 1000 certs (0% unlocked)Anti-vehicle variant of the MANA Turret
Anti-Vehicle MANA Turret 1

Cost: 50 Certification Points
Decreases the turrets cool down period after each shot to 5.75 seconds.
Anti-Vehicle MANA Turret 2

Cost: 100 Certification Points
Decreases the turrets cool down period after each shot to 5.5 seconds.
Anti-Vehicle MANA Turret 3

Cost: 150 Certification Points
Decreases the turrets cool down period after each shot to 5.25 seconds.
Anti-Vehicle MANA Turret 4

Cost: 200 Certification Points
Decreases the turrets cool down period after each shot to 5 seconds.
Anti-Vehicle MANA Turret 5

Cost: 500 Certification Points
Decreases the turrets cool down period after each shot to 4.5 seconds.
Engineer: Ability: Spitfire Auto-Turret0 of 1400 certs (0% unlocked)
Deploys a Spitfire Auto-Turret that automatically engages hostile infantry within 50 meters. Only one spitfire can be active at a time.

35 second cooldown.
Engineer: Ability: Spitfire Auto-Turret0 of 1400 certs (0% unlocked)
Spitfire Auto-Turret Capacity 0 of 1400 certs (0% unlocked)Deploys a Spitfire Auto-Turret that automatically engages hostile infantry within 50 meters. Only one spitfire can be active at a time.

35 second cooldown.
Spitfire Auto-Turret Capacity 1

Cost: 250 Certification Points
Reduces cooldown of Spitfire Auto-Turret by 5 seconds.
Spitfire Auto-Turret Capacity 2

Cost: 400 Certification Points
Reduces cooldown of Spitfire Auto-Turret by 10 seconds.
Spitfire Auto-Turret Capacity 3

Cost: 750 Certification Points
Reduces cooldown of Spitfire Auto-Turret by 15 seconds.
Engineer: Suit Slot1212 of 7624 certs (23% unlocked)
Unlock enhancements for the Engineer's suit slot. Suit Certifications can be equipped on the loadout screen.
Suit Modifications1212 of 7624 certs (23% unlocked)
Advanced Shield Capacitor 1 of 341 certs (20% unlocked)Increases the recharge rate of your personal shield.
Advanced Shield Capacitor 1

Cost: 1 Certification Points
Increases the speed at which your shields regenerate to full by 33%.
Advanced Shield Capacitor 2

Cost: 10 Certification Points
Increases the speed at which your shields regenerate to full by 38%.
Advanced Shield Capacitor 3

Cost: 30 Certification Points
Increases the speed at which your shields regenerate to full by 42%.
Advanced Shield Capacitor 4

Cost: 100 Certification Points
Increases the speed at which your shields regenerate to full by 45%.
Advanced Shield Capacitor 5

Cost: 200 Certification Points
Increases the speed at which your shields regenerate to full by 50%.
Ammunition Belt 0 of 1111 certs (0% unlocked)Allows soldiers to carry additional magazines for both their primary and sidearm weapons
Ammunition Belt 1

Cost: 1 Certification Points
Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons.
Ammunition Belt 2

Cost: 10 Certification Points
Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons.
Ammunition Belt 3

Cost: 100 Certification Points
Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons.
Ammunition Belt 4

Cost: 1000 Certification Points
Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons.
Flak Armor 1211 of 1211 certs (100% unlocked)Flak Armor reduces the amount of damage taken from explosions.
Flak Armor 1

Cost: 1 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%.
Flak Armor 2

Cost: 10 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
Flak Armor 3

Cost: 50 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
Flak Armor 4

Cost: 150 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Flak Armor 5

Cost: 1000 Certification Points
Reduces damage taken from frag grenades, common explosions, tank mines, and C4 by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier 0 of 750 certs (0% unlocked)Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 1

Cost: 100 Certification Points
Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 2

Cost: 150 Certification Points
Allows 2 additional grenades of any type to be carried.
Grenade Bandolier 3

Cost: 500 Certification Points
Allows 3 additional grenades of any type to be carried.
Nanoweave Armor 0 of 1211 certs (0% unlocked)Reduces damage taken from non-explosive projectiles.
Nanoweave Armor 1

Cost: 1 Certification Points
Reduces damage taken from small arms by 20%.
Nanoweave Armor 2

Cost: 10 Certification Points
Reduces damage taken from small arms and heavy machine guns by 20%.
Nanoweave Armor 3

Cost: 50 Certification Points
Reduces damage taken from small arms, heavy machine guns, and gatling guns by 20%.
Nanoweave Armor 4

Cost: 150 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
Nanoweave Armor 5

Cost: 1000 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Demolitions Pouch 0 of 1500 certs (0% unlocked)Allows the user to carry and place additional C-4.
Demolitions Pouch 1

Cost: 500 Certification Points
Allows the user to carry and place an additional brick of C-4.
Demolitions Pouch 2

Cost: 1000 Certification Points
Allows the user to carry and place two additional bricks of C-4.
Mine Carrier 0 of 1500 certs (0% unlocked)Allows the user to carry and place an additional anti-personnel mine or two additional anti-tank mines.
Mine Carrier 1

Cost: 500 Certification Points
Allows the user to carry and place one additional anti-tank mine. Rank 2 allows for one additional anti-personnel mine, or two additional anti-tank mines.
Mine Carrier 2

Cost: 1000 Certification Points
Allows the user to carry and place one additional anti-personnel mine or two additional anti-tank mines.
Engineer: Utility Slot0 of 1750 certs (0% unlocked)
Unlock consumable items and explosives for the Engineer's utility slot. Utility items can be equipped on the loadout screen.
Mines0 of 1050 certs (0% unlocked)
Claymores 0 of 250 certs (0% unlocked)Anti-Personnel mines that explode in the presence of nearby enemy soldiers
Claymore Mine

Cost: 100 Certification Points
Claymore Anti-Personnel mines explode in the presence of nearby enemy soldiers.
Extra Claymore Capacity

Cost: 150 Certification Points
Increases Claymore capacity to two.
Tank Mines 0 of 300 certs (0% unlocked)Tank Mines deal heavy damage to vehicles once deployed.
Tank Mine 1

Cost: 100 Certification Points
Tank Mines are an effective solution to enemy ground vehicles; this certification allows you to carry 2 mines.
Tank Mine 2

Cost: 200 Certification Points
Increases Tank Mine capacity by 1.
Reserve Hardlight Barrier 0 of 500 certs (0% unlocked)Deploys a chest-high hardlight barrier which protects from incoming fire until it expires or is destroyed. Only one barricade may be active at a time.
Reserve Hardlight Barrier

Cost: 500 Certification Points
Deploys a chest-high hardlight barrier which protects from incoming fire until it expires or is destroyed. Only one barricade may be active at a time.
Remote Detonated0 of 700 certs (0% unlocked)
C-4 (explosives) 0 of 700 certs (0% unlocked)C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 1

Cost: 200 Certification Points
C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 2

Cost: 500 Certification Points
Increases C-4 capacity by 1.
Engineer: Utility Slot0 of 1750 certs (0% unlocked)
Unlock consumable items and explosives for the Engineer's utility slot. Utility items can be equipped on the loadout screen.
Mines0 of 1050 certs (0% unlocked)
Claymores 0 of 250 certs (0% unlocked)Anti-Personnel mines that explode in the presence of nearby enemy soldiers
Claymore Mine

Cost: 100 Certification Points
Claymore Anti-Personnel mines explode in the presence of nearby enemy soldiers.
Extra Claymore Capacity

Cost: 150 Certification Points
Increases Claymore capacity to two.
Tank Mines 0 of 300 certs (0% unlocked)Tank Mines deal heavy damage to vehicles once deployed.
Tank Mine 1

Cost: 100 Certification Points
Tank Mines are an effective solution to enemy ground vehicles; this certification allows you to carry 2 mines.
Tank Mine 2

Cost: 200 Certification Points
Increases Tank Mine capacity by 1.
Reserve Hardlight Barrier 0 of 500 certs (0% unlocked)Deploys a chest-high hardlight barrier which protects from incoming fire until it expires or is destroyed. Only one barricade may be active at a time.
Reserve Hardlight Barrier

Cost: 500 Certification Points
Deploys a chest-high hardlight barrier which protects from incoming fire until it expires or is destroyed. Only one barricade may be active at a time.
Remote Detonated0 of 700 certs (0% unlocked)
C-4 (explosives) 0 of 700 certs (0% unlocked)C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 1

Cost: 200 Certification Points
C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 2

Cost: 500 Certification Points
Increases C-4 capacity by 1.
Primary: Carbine: TRAC-55 of 660 certs (8% unlocked)
Originally designed for spec-ops missions that can contain any number of situations, the TRAC-5's adaptability make it a solid choice for any soldier. TR use only.
Barrel Attachments0 of 200 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics5 of 160 certs (14% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 5 of 5 certs (100% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 5 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 5 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 5 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: LC2 Lynx0 of 680 certs (0% unlocked)
Very few weapons are able to touch the Lynx's incredible rate of fire. Featuring a cyclic rate of 909 RPM, the LC2 Lynx tears through infantry at close to medium range.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 200 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 180 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Carbine: T5 AMC0 of 740 certs (0% unlocked)
The T5 AMC's damage output and controllable recoil was designed around giving Terran Republic soldiers increased effectiveness in medium range encounters. TR use only.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 200 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
S3 (6x) 0 of 30 certs (0% unlocked)The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x S3 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: TRAC-5 Burst0 of 810 certs (0% unlocked)
The burst fire variant of the TRAC-5 provides accurate and controllable firepower suitable for any number of situations. TR use only.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 200 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: TRAC-5 S0 of 1340 certs (0% unlocked)
Created to further enhance the carbine's versatility, the TRAC-5 S can choose between multiple fire modes for firing at distant targets. TR use only.
Ammo0 of 200 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
S3 (6x) 0 of 30 certs (0% unlocked)The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x S3 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 600 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Underbarrel Grenade Launcher 0 of 100 certs (0% unlocked)A single-shot grenade launcher that can be attached under the barrel of the rifle. The added weight increases the equip time of the attached weapon.
Grenade Launcher

Cost: 100 Certification Points
A single-shot grenade launcher that can be attached under the barrel of the rifle. The added weight increases the equip time of the attached weapon.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Underbarrel Shotgun 0 of 100 certs (0% unlocked)A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Underbarrel Shotgun

Cost: 100 Certification Points
A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Underbarrel Smoke Grenade Launcher 0 of 100 certs (0% unlocked)Underbarrel smoke grenade launcher that produces a large smoke screen capable of providing cover for a short period of time. The added weight increases the equip time of the attached weapon.
Underbarrel Smoke Grenade Launcher

Cost: 100 Certification Points
Underbarrel smoke grenade launcher that produces a large smoke screen capable of providing cover for a short period of time. The added weight increases the equip time of the attached weapon.
Primary: Carbine: LC3 Jaguar0 of 680 certs (0% unlocked)
Boasting a longer barrel than its compact Light Carbine cousin, the mobile LC3 Jaguar was designed to provide accurate hip fire at longer distances than the Lynx. TR use only.
Optics0 of 180 certs (0% unlocked)
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
Barrel Attachments0 of 200 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail0 of 200 certs (0% unlocked)
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Primary: Carbine: NS-11C0 of 1010 certs (0% unlocked)
Modeled after the popular 11A, the 11C carbine is a stable and accurate all-arounder, making it a great choice for engagements up to medium ranges. All factions can use NS weapons.
Ammo0 of 200 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: NS-11C Platinum0 of 1010 certs (0% unlocked)
The NS-11C's more compact frame is closely modeled after the successful NS-11A Assault Rifle line of rifles, making it a viable close range option over its predecessor. All factions can use NS weapons.
Ammo0 of 200 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Shotgun: AS16 NightHawk0 of 680 certs (0% unlocked)
Designed with a lightning-quick receiver, the fully-automatic AS16 Nighthawk features a higher rate of fire than typical shotguns. TR use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Shotgun: TS4 Haymaker0 of 710 certs (0% unlocked)
The powerful TS4 Haymaker features a large magazine, allowing for sustained fire without needing to reload. TR use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: FA1 Barrage0 of 710 certs (0% unlocked)
The gas-powered, semi-automatic FA1 Barrage's narrow shot pattern allows it to put down enemies at ranges beyond other shotguns. TR use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: TRS-12 Uppercut0 of 580 certs (0% unlocked)
The TRS-12 Uppercut's highly mobile platform provides great versatility and speed while engaging multiple targets. TR use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 2.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 2.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Shotgun: TAS-16 Blackjack0 of 580 certs (0% unlocked)
The TAS-16 Blackjack boasts extremely high close quarters burst damage, even for a shotgun. TR use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 2.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 2.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
AF-4A BanditLiberty Arsenal's flagship pump shotgun, the LA39 Bruiser is designed to inflict massive damage on infantry targets. NC use only.
NS Baron G5Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
NS Baron G5GNanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
Primary: Battle Rifle: AMR-660 of 940 certs (0% unlocked)
The semi-automatic AMR-66 battle rifle uses powerful cartridges that hold considerable stopping power up to medium range. TR use only.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
S3 (6x) 0 of 30 certs (0% unlocked)The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x S3 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: SMG: SMG-46 Armistice0 of 910 certs (0% unlocked)
The SMG-46 Armistice fully automatic submachine gun features an extremely fast rate of fire. TR use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Primary: SMG: PDW-16 Hailstorm0 of 810 certs (0% unlocked)
Equipped with an extended magazine, the Hailstorm's generous ammo capacity has saved many soldiers who would've been caught reloading without it. TR use only.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Primary: SMG: SMG-46G Armistice0 of 910 certs (0% unlocked)
The SMG-46 Armistice fully automatic submachine gun features an extremely fast rate of fire. TR use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7 PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7B PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a sleek black finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7G PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a solid gold finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Secondary: Pistol: TX1 Repeater0 of 300 certs (0% unlocked)
The reliable TX1 Repeater is the latest iteration of a firearm design stretching back 300 years. Its 3-round burst fire mode provides considerable stopping power at close range. TR use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: TX2 Emperor0 of 300 certs (0% unlocked)
A popular sidearm amongst TR soldiers, the high-capacity TX2 Emperor has been in service for over 200 years. TR use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: TX1-FB Repeater0 of 300 certs (0% unlocked)
The reliable TX1-FB Repeater is the latest iteration of a firearm design stretching back 300 years. Its three round burst fire mode provides considerable stopping power at close range.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: CBR-70 of 700 certs (0% unlocked)
2016 Holiday Countdown Day 1
Barrel Attachments0 of 300 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Rail0 of 300 certs (0% unlocked)
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Secondary: Pistol: TS2 Inquisitor0 of 300 certs (0% unlocked)
The TS2 Inquisitor features an extended magazine capable of outlasting the enemy even in the most drawn out firefights. TR use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44 Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44G Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357G Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44B Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357B Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss PlatinumChambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Secondary: Pistol: NS-44P Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
HeartstringBlackheart
Hunter QCX-BNS Crossbow Black Description
HeartstringBlackheart
HeartstringBlackheart
HeartstringBlackheart
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
HeartstringBlackheart
Hunter QCX-B0 of 540 certs (0% unlocked)
NS Crossbow Black Description
Optics0 of 380 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
S3 (6x) 0 of 30 certs (0% unlocked)The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x S3 scope.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Underbarrel Shotgun

Cost: 100 Certification Points
A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Rail0 of 160 certs (0% unlocked)
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Secondary: Pistol: TSR Kovac0 of 300 certs (0% unlocked)
The Terran Republic's Automatic Machine Pistol functions similarly to an SMG thanks to its lightning-fast, fully automatic fire.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Advanced Specialization ProgramUnlocks access to special training and class modification, only made available after reaching Battle Rank 100.

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