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Certification Viewer - PlanetSide 2

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Plan your future certifications and see your progress by bookmarking the url to check back later.

How to plan certs: Use checkboxes on certifications to select which ones you are after.
For example: Harasser certs and weapons for VS, Skywhale.

Bracaro

Profile: 5428355369446017457
Server: Ceres | [Control] | [Map] | [Real-time Map]
Faction: VS
Rank: 100
Total playtime: 11 months 4 days 18 hours
Outfit: IWI (a member since 2017-07-09 15:15:40.0)


595863Certification PointsSpent
751Certification PointsAvailable
596614Certification PointsTotal(awarded/earned/gifted: 22970)

Certifications

MAX6750 of 16800 certs (43% unlocked) (1% of spent certs)

MAX: Passive SystemsUnlock passive, always-on Certifications for the MAX.
MAX: Ability Slot2450 of 6400 certs (50% unlocked)
Unlock and improve the MAX's special abilities. Abilities can be equipped on the loadout screen.
Charge2450 of 6400 certs (50% unlocked)
Ammo Storage Canister 100 of 1950 certs (20% unlocked)Allows the MAX to carry additional ammunition for both weapons.
Ammo Storage Canister 1

Cost: 100 Certification Points
Increases ammo capacity per arm by an amount equal to 1 standard size magazine.
Ammo Storage Canister 2

Cost: 150 Certification Points
Increases ammo capacity per arm by an amount equal to 2 standard size magazines.
Ammo Storage Canister 3

Cost: 200 Certification Points
Increases ammo capacity per arm by an amount equal to 3 standard size magazines.
Ammo Storage Canister 4

Cost: 500 Certification Points
Increases ammo capacity per arm by an amount equal to 4 standard size magazines.
Ammo Storage Canister 5

Cost: 1000 Certification Points
Increases ammo capacity per arm by an amount equal to 5 standard size magazines.
Emergency Repair 2200 of 2200 certs (100% unlocked)When activated, will repair the MAX slowly over time.
Emergency Repair 1

Cost: 50 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 60 seconds.
Emergency Repair 2

Cost: 100 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 57 seconds.
Emergency Repair 3

Cost: 150 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 54 seconds.
Emergency Repair 4

Cost: 400 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 51 seconds.
Emergency Repair 5

Cost: 500 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 48 seconds.
Emergency Repair 6

Cost: 1000 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 45 seconds.
Zealot Overdrive 150 of 2250 certs (20% unlocked)Charges the MAX suit with unstable energy. While active, increases damage output and movement speed, but increases damage received as well.
Zealot Overdrive Engine 1

Cost: 150 Certification Points
Infuses the MAX with unstable energy for up to 16 seconds, increasing maximum damage output by 10% and movement speed slightly, but damage received is increased by 20%.
Zealot Overdrive Engine 2

Cost: 200 Certification Points
Infuses the MAX with unstable energy for up to 18 seconds, increasing maximum damage output by 10% and movement speed slightly, but damage received is increased by 20%.
Zealot Overdrive Engine 3

Cost: 400 Certification Points
Infuses the MAX with unstable energy for up to 20 seconds, increasing maximum damage output by 10% and movement speed slightly, but damage received is increased by 20%.
Zealot Overdrive Engine 4

Cost: 500 Certification Points
Infuses the MAX with unstable energy for up to 22 seconds, increasing maximum damage output by 10% and movement speed slightly, but damage received is increased by 20%.
Zealot Overdrive Engine 5

Cost: 1000 Certification Points
Infuses the MAX with unstable energy for up to 25 seconds, increasing maximum damage output by 10% and movement speed slightly, but damage received is increased by 20%.
MAX: Suit Slot2300 of 5400 certs (40% unlocked)
Unlock enhancements for the MAX's suit slot. Suit Certifications can be equipped on the loadout screen.
MAX: Defense2300 of 5400 certs (40% unlocked)
Ordnance Armor 50 of 900 certs (20% unlocked)Ordnance Armor reduces the amount of damage taken from explosions.
Ordnance Armor 1

Cost: 50 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%.
Ordnance Armor 2

Cost: 100 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
Ordnance Armor 3

Cost: 150 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
Ordnance Armor 4

Cost: 200 Certification Points
Reduces damage taken from frag grenades, common explosions, tank mines, and C4 by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Ordnance Armor 5

Cost: 400 Certification Points
Reduces damage taken from frag grenades, common explosions, Tank Mines, and C4 by 50%; and infantry rockets, tank shells, air to ground warheads, and light anti-vehicle by 20%.
Kinetic Armor 2250 of 2250 certs (100% unlocked)Provides damage resistance against non-explosive weaponry.
Kinetic Armor 1

Cost: 150 Certification Points
Reduces damage from small arms by 20%.
Kinetic Armor 2

Cost: 200 Certification Points
Reduces damage from small arms and heavy machine guns by 20%.
Kinetic Armor 3

Cost: 400 Certification Points
Reduces damage from small arms, heavy machine guns, and gatling guns by 20%.
Kinetic Armor 4

Cost: 500 Certification Points
Reduces damage from small arms, heavy machine guns, gatling guns, aircraft machine guns, and anti-aircraft machineguns by 20%.
Kinetic Armor 5

Cost: 1000 Certification Points
Reduces damage from small arms, heavy machine guns, gatling guns, aircraft machine guns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Nanite Auto Repair System 0 of 2250 certs (0% unlocked)Repairs armor over time. Damage disables repair for 8 seconds.
Nanite Auto Repair System 1

Cost: 150 Certification Points
Repairs 0.5% every second. Damage disables repairs for 8 seconds.
Nanite Auto Repair System 2

Cost: 200 Certification Points
Repairs 0.75% every second. Damage disables repairs for 8 seconds.
Nanite Auto Repair System 3

Cost: 400 Certification Points
Repairs 1% every second. Damage disables repairs for 8 seconds.
Nanite Auto Repair System 4

Cost: 500 Certification Points
Repairs 1.25% every second. Damage disables repairs for 8 seconds.
Nanite Auto Repair System 5

Cost: 1000 Certification Points
Repairs 1.5% every second. Damage disables repairs for 8 seconds.
Primary Left: Anti-Air: NS-10 Burster0 of 500 certs (0% unlocked)
The anti-air NS-10 Burster uses Smart Unguided Projectiles to explode in the presence of ferrous material at high speeds. All factions can use NS weapons.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Air: NS-10 Burster0 of 500 certs (0% unlocked)
The anti-air NS-10 Burster uses Smart Unguided Projectiles to explode in the presence of ferrous material at high speeds. All factions can use NS weapons.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Infantry: Quasar VM10 of 500 certs (0% unlocked)
The heavy Quasar VM1 was one of the earliest weapons created with discovered Vanu technology. The rapid firing plasma cannon can tear apart enemy foot soldiers with ease. VS use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Infantry: Quasar VM10 of 500 certs (0% unlocked)
The heavy Quasar VM1 was one of the earliest weapons created with discovered Vanu technology. The rapid firing plasma cannon can tear apart enemy foot soldiers with ease. VS use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Infantry: Blueshift VM5500 of 500 certs (100% unlocked)
The lightweight Blueshift VM5 anti-infantry MAX weapon was designed to provide increased accuracy over the standard-issue VM1. VS use only.
Rail500 of 500 certs (100% unlocked)
Extended Magazine 500 of 500 certs (100% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Infantry: Blueshift VM5500 of 500 certs (100% unlocked)
The lightweight Blueshift VM5 anti-infantry MAX weapon was designed to provide increased accuracy over the standard-issue VM1. VS use only.
Rail500 of 500 certs (100% unlocked)
Extended Magazine 500 of 500 certs (100% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Infantry: Nebula VM20500 of 500 certs (100% unlocked)
The Nebula VM20's overclocked power core interface allows for a rapid rate of fire to quickly dispatch enemy infantry in close quarters. VS use only.
Rail500 of 500 certs (100% unlocked)
Extended Magazine 500 of 500 certs (100% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Infantry: Nebula VM20500 of 500 certs (100% unlocked)
The Nebula VM20's overclocked power core interface allows for a rapid rate of fire to quickly dispatch enemy infantry in close quarters. VS use only.
Rail500 of 500 certs (100% unlocked)
Extended Magazine 500 of 500 certs (100% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Infantry: Cosmos VM30 of 500 certs (0% unlocked)
A late successor to the Quasar VM1, the Cosmos uses experimental plasma containment technology, resulting in larger rounds. These large plasma rounds cause less cranial trauma, but are significantly easier to strike mobile targets with. VS use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Infantry: Cosmos VM30 of 500 certs (0% unlocked)
A late successor to the Quasar VM1, the Cosmos uses experimental plasma containment technology, resulting in larger rounds. These large plasma rounds cause less cranial trauma, but are significantly easier to strike mobile targets with. VS use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Vehicle: Comet VM2The Comet VM2 is the standard-issue anti-vehicle MAX weaponry. The explosive plasma orbs it fires are capable of melting through heavy tank armor. VS use only.
Primary Right: Anti-Vehicle: Comet VM2The Comet VM2 is the standard-issue anti-vehicle MAX weaponry. The explosive plasma orbs it fires are capable of melting through heavy tank armor. VS use only.
Primary Left: Anti-Vehicle: Vortex VM21This right handed Vortex VM21 uses a charged particle accelerator to fire a beam that punches through vehicles with frightening speed. The more the weapon is charged the more ammunition will be used, causing more damage. VS use only.
Primary Right: Anti-Vehicle: Vortex VM21The Vortex VM21 fires a charged particle beam that punches through vehicle armor with incredible accuracy and speed. Holding down fire will accumulate charges, dealing more damage while consuming more ammo. VS use only.
VS: Implants2016 Holiday Countdown Day 1
Advanced Specialization ProgramUnlocks access to special training and class modification, only made available after reaching Battle Rank 100.

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